The computer games industry generally employs individuals who are passionate about computer games, team players and high level achievers academically. High quality graduates from computer science and art are in demand and also those from high reputational vocational programmes such as our BSc (Hons) Computer Games Technology and BA (Hons) Computer Arts degree programmes.
Some prior experience in a games company is highly valued as is participation on the Dare to be Digital summer competition (see http://www.daretobedigital.com/ ). We also have our BA (Hons) Game Design & Production Management programme designed to provide a broader industry study programme but also needing to be complemented with some additional industry experience in order to secure employment in this area.
There are some variations according to the size of company – for example, a large games developer/publisher may have very specific requirements and not seek to employ generalists, whereas a smaller developer might be more attracted to an all rounder. We also have a range of postgraduate programmes for those looking at complementing previous experience and qualifications with relevant postgraduate study – see MSc Computer Games Technology and MProf Games Development.
The essential difference between Computer Games Technology (CGT) and Computer Game Applications Development (CGAD) is the technical depth that the programming element reaches.
Both programmes target the games programming profession. CGT graduates would also possess the skills to be able to develop game engines, whereas CGAD graduates are likely to pursue game development by using game engines. Both programmes cover software engineering, console programming and 3D graphics programming. Mathematics is also studied on both programmes, though to a slightly lower level in CGAD than in CGT.